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Top Down View Mod

Play Minecraft from a top-down perspective inspired by ARPGs like Path of Exile 2 or Diablo.

92 config settings

Build 1.20.1 · checked 13 September 2026

Config

  • Arrival Distance: %.1f arrival_threshold — Sets how close you need to get to consider the destination reached. Smaller values require more precision.
  • Rotation Threshold Angle: %d° auto_align_angle_threshold — Auto-rotation starts when the angle between camera and movement direction exceeds this value.
  • Rotation Animation Speed: %.2f auto_align_animation_speed — How quickly the camera rotates. Lower = slower, higher = faster.
Show all 92 settings
  • Rotation Cooldown: %d ticks auto_align_cooldown_ticks — Cooldown after auto-rotation before next rotation can occur (20 ticks = 1 second).
  • Auto Rotation: %s auto_align_to_movement — Automatically rotate camera to movement direction after moving steadily in the same direction.
  • Baritone Goal Render: %s baritone_render_goal — Toggles Baritone's goal marker visualization while click-to-move uses Baritone. Only takes effect when Baritone is installed.
  • Baritone Path Render: %s baritone_render_path — Toggles Baritone's movement path visualization while click-to-move uses Baritone. Only takes effect when Baritone is installed.
  • Camera Pitch: %.1f° camera_pitch — Sets the vertical looking angle of the camera. 90.0 is top-down (bird's eye), 45.0 is an angled view.
  • Rotation Animation Speed: %.2f camera_snap_rotation_speed — How quickly the camera rotates during snap rotation. Lower = slower, higher = faster.
  • X Delay Time: %.2fs camera_x_follow_delay — Camera X-axis follow delay in seconds. Higher values make the camera lag more when moving.
  • X Follow Delay: %s camera_x_follow_delay_enabled — Enable delayed camera X-axis follow. Reduces motion sickness during movement.
  • Y Delay Time: %.2fs camera_y_follow_delay — Camera Y-axis follow delay in seconds. Higher values make the camera lag more when jumping.
  • Y Follow Delay: %s camera_y_follow_delay_enabled — Enable delayed camera Y-axis follow. Reduces motion sickness during jumps.
  • Z Delay Time: %.2fs camera_z_follow_delay — Camera Z-axis follow delay in seconds. Higher values make the camera lag more when moving.
  • Z Follow Delay: %s camera_z_follow_delay_enabled — Enable delayed camera Z-axis follow. Reduces motion sickness during movement.
  • Click-Position Placement: %s click_position_placement_enabled — When enabled, the orientation of directional blocks (stairs, pistons, etc.) is determined based on the clicked position or side of the block, rather than your character's orientation.
  • Click to Move: %s click_to_move — Toggles right-click to move and auto-attack functionality. §c* Currently has many bugs, such as bows not working.
  • Forward Shift: %d cylinder_forward_shift — Shifts the culling center forward relative to the camera.
  • Horizontal Radius: %d cylinder_radius_horizontal — Sets the horizontal culling range from the camera.
  • Vertical Radius: %d cylinder_radius_vertical — Sets the vertical culling range from the camera.
  • Default Camera Distance: %.1f default_camera_distance — Initial camera distance when enabling top-down view. Must be between minimum and maximum distance.
  • Default Enabled: %s default_enabled — Automatically enable top-down view when the game starts.
  • Destination Highlight: %s destination_highlight — Display a visual effect at the destination when clicking to move.
  • Transparency Threshold: %.2f fade_block_hit_threshold — Only blocks with alpha above this value are hittable. 0.0 = All blocks hittable (off), 1.0 = Only fully opaque blocks
  • Boundary Fade: %s fade_enabled — Toggles visual fading for blocks at the culling boundary. §c[Performance Impact: High]
  • Minimum Opacity: %.2f fade_near_alpha — Minimum opacity for culled blocks. 0.0 makes them fully transparent, 1.0 makes them fully opaque.
  • Fade Start: %.2f fade_start — Sets where the fade begins relative to the culling boundary. 0.0 starts near the camera, 0.9 starts close to the edge.
  • Fluid Alpha: %.2f fluid_alpha — Transparency of fluids when translucent fluid rendering is enabled. 0.05 = nearly transparent, 1.0 = opaque.
  • Follow Delay While Mounted: %s follow_delay_while_mounted — Toggle follow delay while riding a vehicle. When off, the camera follows instantly while mounted.
  • Auto-Jump: %s force_auto_jump — Automatically climb blocks during click movement only.
  • Pitch Sensitivity: %.2f free_camera_pitch_sensitivity — Vertical rotation sensitivity during free camera mode.
  • Yaw Sensitivity: %.2f free_camera_yaw_sensitivity — Horizontal rotation sensitivity during free camera mode.
  • Head/Body Rotation: %s head_body_rotation_enabled — Separate head and body rotation for realistic movement. Disable if ranged weapon mods aim incorrectly.
  • Ignore Leaves for Targeting: %s ignore_leaves_in_raycast — Ignore leaf blocks during mouse targeting (block selection, click-to-move, etc.). * Holding a hoe or shears allows targeting and breaking leaves normally.
  • Prompt Scale: %.1f interaction_prompt_scale — Adjust the size of the interaction prompt visual element.
  • Ladder Occlusion Alpha: %.2f ladder_occlude_alpha — Transparency of ladder blocks (including support wall) when occluding the view. 0.0 = fully transparent, 1.0 = fully opaque.
  • Ladder Occlusion: %s ladder_occlude_enabled — When a ladder blocks the camera-to-player line of sight, renders the entire ladder chain (including support wall) with the specified transparency.
  • Lock Top-Down View: %s locked_top_down — Prevents switching back to first-person view. When enabled, F5 and the toggle key are disabled.
  • Max Camera Distance: %.1f max_camera_distance — Maximum camera distance for zooming out. Higher values let you see further away.
  • Mining Forward Shift: %d mining_cylinder_forward_shift — Shifts the mining mode cylinder center forward (in blocks).
  • Mining Radius: %d mining_cylinder_radius — Cylinder radius for mining mode culling.
  • Mining Mode: %s mining_mode_enabled — Enable mining mode functionality. When disabled, the mining mode key will not respond.
  • Camera Pitch: %.1f° mining_mode_pitch — Sets the camera vertical angle during mining mode. 90.0 is top-down, lower values give an angled view.
  • Vision Cone Culling: %s mob_cone_culling_enabled — Hides mobs that are outside the player's vision cone (similar to a flashlight). Mobs smoothly fade out at the cone boundaries.
  • Vision Cone Fade Angle: %.1f° mob_cone_fade_angle — Sets the angle range over which mobs fade out at the boundaries of the vision cone.
  • Vision Cone Half Angle: %.1f° mob_cone_half_angle — Sets the half-angle of the vision cone. Smaller values result in a narrower field of view.
  • Mob Culling: %s mob_culling_enabled — Hide mobs that are above the player's feet and grounded. Decorative entities (ItemFrame, Painting, ArmorStand) are always culled.
  • Mob Max Render Distance: %.1f mob_fog_end — Sets the maximum distance at which mobs are visible. Mobs beyond this distance are completely hidden.
  • Mob Proximity Radius: %.1f mob_near_radius — Sets the radius within which mobs are always visible, regardless of the vision cone direction.
  • Mob Opacity: %.2f mob_translucency_alpha — The alpha value (opacity) used for translucent mobs. 0.0 is fully invisible, 1.0 is fully opaque.
  • Mob Translucency: %s mob_translucency_enabled — Toggles translucency support for mob models.
  • Placement Preview: %s placement_preview_enabled — Shows a translucent ghost block preview when holding a block item and looking at a surface. Only works in top-down mode.
  • Preview Transparency: %.2f placement_transparency — Sets the transparency of the placement preview. 0.1 = nearly invisible, 0.9 = nearly opaque.
  • Player Near Translucency Alpha: %.2f player_near_translucency_alpha — Minimum alpha value for translucent blocks near the player. 0.0 is fully transparent, 1.0 is fully opaque.
  • Player Near Translucency: %s player_near_translucency_enabled — Toggles translucency rendering for blocks near the player.
  • Translucency Horizontal Radius: %s player_near_translucency_range_horizontal — Horizontal radius of translucency around the player (in blocks). 0 targets the player's column only.
  • Translucency Vertical Height: %s player_near_translucency_range_vertical — Height range of translucency upwards from the player's feet (in blocks). 2 covers feet and head.
  • Player Screen Offset: %.1f player_screen_offset — Shifts the camera's look-at point along the view direction. Positive = player appears higher, Negative = player appears lower.
  • Protect Natural Tree Logs: %s protect_natural_tree_logs — Prevent naturally generated tree logs from being culled (kept visible). Logs placed by players as building materials are NOT protected. * Detects trees via leaves with persistent=false (natural generation). * Only log trunks are protected; leaves are still culled normally.
  • [TEST] Axe Range: %.1f range_axe — Set attack range when wielding an axe.
  • [TEST] Empty Hand Range: %.1f range_empty_hand — Set attack range when unarmed.
  • [TEST] Range Warning: %s range_indicator_enabled — Highlight targets outside attack range in red.
  • [TEST] Other Range: %.1f range_other — Set attack range for other items.
  • [TEST] Pickaxe Range: %.1f range_pickaxe — Set attack range when wielding a pickaxe.
  • [TEST] Shovel Range: %.1f range_shovel — Set attack range when wielding a shovel.
  • [TEST] Sword Range: %.1f range_sword — Set attack range when wielding a sword.
  • Reach Distance: %.0f reach_distance — Maximum reach distance in blocks when Reach Override is enabled. Vanilla default is around 4.5 blocks. Higher values allow targeting farther blocks.
  • Reset reset — Reset all settings to default values.
  • Rotation Step: %s rotate_angle_mode — Sets the snap interval for horizontal camera rotation. - 90°: Axis-aligned only - 45°: Isometric diagonal view support - 15°: Freer rotation
  • Reach Override: %s screen_reach_enabled — Extend player reach to cover the entire screen. When enabled, you can target and interact with any block or entity visible on screen. Disable to use vanilla reach distance.
  • Direct Wheel Zoom: %s scroll_only_zoom_enabled — Enable camera zoom with mouse scroll wheel alone (no modifier key required). When disabled, Alt + Scroll is required to zoom.
  • Interaction Prompt: %s show_interaction_prompt — Shows a target bracket, block name, and interaction key icon when hovering over interactable blocks like chests, doors, etc.
  • Prompt Shadow: %s show_interaction_prompt_shadow — Toggles the drop shadow of the interaction prompt.
  • Spatial Prompt: %s show_spatial_prompt — Shows a '?' icon over nearby unopened chests, crafting tables, and other key blocks even when not hovered (visible through walls).
  • Sign Text Display: %s sign_hover_display_mode — Sets the mode for displaying the text of a sign when hovered with the cursor.
  • Display Scale: %.1f sign_hover_scale — Changes the display size of the sign hover text (both 3D Name Tag and 2D Tooltip).
  • Show All Interactable Blocks: %s spatial_prompt_all_blocks — If enabled, shows spatial prompts for all interactable blocks (doors, buttons, etc.). If disabled, limits prompts to containers and key utilities.
  • Spatial Prompt Radius: %.1f spatial_prompt_radius — Sets the radius to scan for nearby interactable blocks to display spatial prompts.
  • Sprint Distance: %.1f sprint_distance_threshold — Automatically sprint when the destination is at least this far away.
  • Stability Angle: %d° stable_direction_angle — Angle tolerance to consider movement direction as stable. Lower values require more precision.
  • Stability Duration: %d stable_direction_ticks — Time required to maintain stable direction before auto-rotation triggers.
  • Stair Detection Height: %d staircase_exclusion_height — Vertical range (in blocks) above the player's feet for staircase detection. Stair blocks within this height become candidates for occlusion transparency.
  • Occlusion Alpha: %.2f staircase_occlude_alpha — Transparency of staircase blocks when occluding the view. 0.0 = fully transparent, 1.0 = fully opaque.
  • Staircase Occlusion: %s staircase_occlude_enabled — When a staircase blocks the camera-to-player line of sight, renders the entire staircase with the specified transparency.
  • Target Glow: %s target_glow_enabled — Apply glow effect to targeted mobs.
  • Hitbox Expansion: %.1f blocks target_hitbox_expansion — Hitbox expansion amount while target is locked. 1.0 = 1 block in all directions. Too large may cause accidental clicks.
  • Lock Duration: %d ticks target_lock_duration — Duration to expand a clicked mob's hitbox. 0 to disable, 120 ticks = 6 seconds. Makes re-clicking easier even when the cursor moves off the mob.
  • Target Lock: %s target_lock_enabled — Temporarily expands a clicked mob's hitbox.
  • FOV: %d° top_down_fov — Sets the field of view (FOV) during top-down view. Works independently from first-person FOV setting. Lower values = narrow (zoom in), Higher values = wide (zoom out)
  • Translucent Fluid: %s translucent_fluid — Renders fluids (water, lava) in culled areas as semi-transparent instead of removing them entirely.
  • Tree Occlusion Alpha: %.2f tree_occlude_alpha — Transparency of tree log blocks when occluding the view. 0.0 = fully transparent, 1.0 = fully opaque.
  • Tree Occlusion: %s tree_occlude_enabled — When a natural tree log blocks the camera-to-player line of sight, renders it with the specified transparency. Requires "Protect Natural Tree Logs" to also be enabled.

Requires

ModNeededVersions
topdown_view required 1.20.1
oculus required [1.6,)

Download Links

Mods › Top Down View Mod