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Mods › SmoothPlayerAnimations

SmoothPlayerAnimations

Creating smoother animations for players

39 config settings

Build 1.0.0+1.21.1 · checked 13 September 2026

Guides

Config

  • Slime Bounce bounce smoothplayeranimations — Slime-block bounce animation.
  • Climb climb smoothplayeranimations — Ladder/vine climbing animation. Off = vanilla.
  • Crawl crawl smoothplayeranimations — Crawling animation. Off = vanilla.
Show all 39 settings
  • Elytra Glide elytra smoothplayeranimations — Elytra gliding pose. Off = vanilla.
  • Fall fall smoothplayeranimations — Falling animation. Off = vanilla.
  • Basic Movement groundMove smoothplayeranimations — Idle, walking and running. Off = vanilla.
  • Held-Item Idle heldItemIdle smoothplayeranimations — Special idle pose while holding certain items (e.g. a poppy).
  • Horse Riding horseRiding smoothplayeranimations — Riding pose on horses. Off = vanilla seat.
  • Idle Fidgets idleSpecial smoothplayeranimations — Occasional random fidget animations while standing still.
  • Jump jump smoothplayeranimations — Jump animation. Off = vanilla.
  • Sneak sneak smoothplayeranimations — Sneaking animation. Off = vanilla.
  • Sprint Stop sprintStop smoothplayeranimations — Skid animation when stopping a sprint. Off by default.
  • Step Down stepDown smoothplayeranimations — A light step animation when walking off stairs or low ledges.
  • Swim swim smoothplayeranimations — Swimming animation. Off = vanilla.
  • Walk Backwards walkBack smoothplayeranimations — Dedicated animation when walking backwards.
  • Enable Mod enabled smoothplayeranimations — Master switch. When off, the mod stops driving animations entirely and vanilla takes over.
  • Better Combat Library betterCombatLibrary smoothplayeranimations — Which Better Combat to integrate with. AUTO detects it; only override if attacks misbehave: MODERN_PAL = BC 3.x (MC 1.21.8+), LEGACY_KOSMX = BC 2.x (MC 1.21.1). Requires a restart.
  • Let Other Mods Control Arms letOthersControlArms smoothplayeranimations — When another animation mod is driving the player, hand the arms over to it.
  • Animation Priority modPriority smoothplayeranimations — Animation layer priority. Keep it low so combat mods' weapon poses win over our arms. Requires a game restart.
  • Animation Smoothness smoothness smoothplayeranimations — Crossfade length between animations (ticks). Higher = smoother but slower.
  • Landing Jelly bodyJelly smoothplayeranimations — On touchdown the body squashes and springs back with a little overshoot. Off by default.
  • Jelly Strength bodyJellyStrength smoothplayeranimations — How strong the landing squash and overshoot are (0-100%).
  • Body Turn Lean bodyLean smoothplayeranimations — Bank the body into turns while moving, like third-person action games.
  • Lean Angle bodyLeanDegrees smoothplayeranimations — Maximum lean angle on a hard turn (degrees).
  • CEM Animation Engine cemAnimation smoothplayeranimations — Play the bundled or an installed CEM/EMF (OptiFine-format) animation pack on the base layer. Turning this OFF also disables the bundled HuaXiaoSheng clip set: swings/holds/uses/idles fall back to vanilla, while walk/run/jump/fall revert to Kevin Merrill's MIT animations; to keep the HuaXiaoSheng set…
  • Axe Swing axe smoothplayeranimations — Swing with an axe.
  • Bow Draw bow smoothplayeranimations — Bow drawing and aiming animation.
  • Crossbow Load crossbow smoothplayeranimations — Crossbow loading animation.
  • Hoe Swing hoe smoothplayeranimations — Swing with a hoe.
  • Mace Swing mace smoothplayeranimations — Mace swing animation. Off by default.
  • Held Map map smoothplayeranimations — Pose while holding an opened map. Off by default.
  • Pickaxe Swing pickaxe smoothplayeranimations — Mining swing with a pickaxe.
  • Punch punch smoothplayeranimations — Empty-hand swing animation.
  • Shield Raise shield smoothplayeranimations — Shield blocking pose.
  • Shovel Swing shovel smoothplayeranimations — Digging swing with a shovel.
  • Spear Swing spear smoothplayeranimations — Spear swing animation. Off by default.
  • Sword Swing sword smoothplayeranimations — Left-click swing with a sword.
  • Trident Swing tridentAttack smoothplayeranimations — Trident melee swing animation.
  • Trident Throw tridentThrow smoothplayeranimations — Trident charge-and-throw animation.

Requires

ModNeededVersions
player_animation_library required [1.0,)
cloth_config required [1.0,)

Frequently Asked Questions

What parts of the character model bend in SmoothPlayerAnimations?

Elbows, knees, and the spine bend dynamically, allowing the character model, armor, and skins to curve smoothly at the joints.

How do you adjust how much your character leans into turns?

Enable "Body Turn Lean" in the procedural animation settings and adjust the maximum banking tilt using the "Lean Angle" slider.

What does the Landing Jelly option do?

When enabled, "Landing Jelly" causes the character model to squash slightly upon landing from a fall and spring back into shape.

Can you assign custom animations to modded weapons?

Yes, using the "Item Animation Rules" editor, you can match modded item IDs and bind them to specific hold, swing, or use animations.

Can individual locomotion animations like crawling or swimming be toggled off?

Yes, the "Animation Toggles" menu allows players to independently toggle animations like "Crawl", "Swim", or "Climb" back to vanilla behavior.

Download Links

Mods › SmoothPlayerAnimations