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Mods › SmoothPlayerAnimations

SmoothPlayerAnimations

Creating smoother animations for players

7 config settings

Build 1.0.0+1.20.1 · checked 13 September 2026

Guides

Config

  • Let Other Mods Control Arms letOthersControlArms smoothplayeranimations — When another animation mod is driving the player, give up the arms to it.
  • Mod Animation Priority modPriority smoothplayeranimations — player-animation-lib layer priority. Keep low so combat mods' poses win over our arms. (Requires a game restart.)
  • Smooth Interpolation smoothInterpolation smoothplayeranimations — Smooth every animation's keyframe interpolation: ease-in-out for simple poses, catmull-rom resampling for loops (walk/run/idle), so motion isn't linear/robotic. Takes effect on the next animation play.
Show all 7 settings
  • Animation Smoothness smoothness smoothplayeranimations — Crossfade length (ticks) between animations. Higher = smoother/slower blends.
  • Body Lean Into Turns bodyLean smoothplayeranimations — Lean the body when turning while moving, like third-person action games.
  • Body Lean Angle bodyLeanDegrees smoothplayeranimations — Maximum lean angle in degrees on a hard turn.
  • CEM Animation Engine cemAnimation smoothplayeranimations — Play the bundled or an installed CEM/EMF (OptiFine-format) animation pack on the base layer. Turning this OFF also disables the bundled HuaXiaoSheng clip set: swings/holds/uses/idles fall back to vanilla, while walk/run/jump/fall revert to Kevin Merrill's MIT animations; to keep the HuaXiaoSheng set…

Requires

ModNeededVersions
playeranimator required [1.0,)
cloth_config required [11,)
bettercombat required [0,)

Frequently Asked Questions

What parts of the character model bend in SmoothPlayerAnimations?

Elbows, knees, and the spine bend dynamically, allowing the character model, armor, and skins to curve smoothly at the joints.

How do you adjust how much your character leans into turns?

Enable "Body Turn Lean" in the procedural animation settings and adjust the maximum banking tilt using the "Lean Angle" slider.

What does the Landing Jelly option do?

When enabled, "Landing Jelly" causes the character model to squash slightly upon landing from a fall and spring back into shape.

Can you assign custom animations to modded weapons?

Yes, using the "Item Animation Rules" editor, you can match modded item IDs and bind them to specific hold, swing, or use animations.

Can individual locomotion animations like crawling or swimming be toggled off?

Yes, the "Animation Toggles" menu allows players to independently toggle animations like "Crawl", "Swim", or "Climb" back to vanilla behavior.

Download Links

Mods › SmoothPlayerAnimations