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Mods › FPSCompress › Guidebook › Debugging Complex Setups

Debugging Complex Setups

FPSCompress 0.5.0.

Problem: "One PreFab works, others don't"

Debug steps: Test each PreFab individually Disconnect chained PreFabs (test in isolation) Check for resource conflicts (multiple PreFabs pulling same chest)

Problem: "Chained PreFabs get out of sync"

Cause: PreFab A produces faster than PreFab B consumes

Solution: Use larger intermediate chests Balance rates (adjust machine counts) Add buffer storage

F3 Debug Screen: Check chunk loading (C: value) Verify PreFabs are in CACHED

Chat Messages (current): Watch for state transition messages "Entering HALTED" → Investigate that PreFab

GUI Inspection: Open each PreFab GUI Check current state (BUILDING/SIMULATING/CACHED/HALTED)

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Mods › FPSCompress › Guidebook › Debugging Complex Setups