Debugging Complex Setups
FPSCompress 0.5.0.
Problem: "One PreFab works, others don't"
Debug steps: Test each PreFab individually Disconnect chained PreFabs (test in isolation) Check for resource conflicts (multiple PreFabs pulling same chest)
Problem: "Chained PreFabs get out of sync"
Cause: PreFab A produces faster than PreFab B consumes
Solution: Use larger intermediate chests Balance rates (adjust machine counts) Add buffer storage
F3 Debug Screen: Check chunk loading (C: value) Verify PreFabs are in CACHED
Chat Messages (current): Watch for state transition messages "Entering HALTED" → Investigate that PreFab
GUI Inspection: Open each PreFab GUI Check current state (BUILDING/SIMULATING/CACHED/HALTED)
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What it is about
Nether Star