Complex Factory Patterns
FPSCompress 0.5.0.
Setup: [Coal Chest] → [PreFab NORTH] [Ore Chest] → [PreFab EAST] [Flux Chest] → [PreFab WEST]
↓ [Output Chest] ← [PreFab SOUTH]
Use case: Factory requires multiple input types
Inside CM: [Coal Importer] → [Machine Input 1] [Ore Importer] → [Machine Input 2] [Flux Importer] → [Machine Input 3] ↓ [Machine Output] → [Product Exporter]
Setup: [Input Chest] → [PreFab NORTH]
┌─────────────────┼─────────────┐ ↓ ↓ ↓ [PreFab SOUTH] [PreFab EAST] [PreFab WEST] ↓ ↓ ↓ [Primary Output] [Byproduct 1] [Byproduct 2]
Use case: Machine produces multiple output types
Inside CM: [Input Importer] → [Processing Machine] → [Primary Exporter] → [Byproduct Exporter 1] → [Byproduct Exporter 2]
Setup: [Raw Input] → [PreFab A NORTH]
↓ (main output) [PreFab A SOUTH] → [Product Chest]
↓ (byproduct) [PreFab A EAST] → [Recycling Chest] → [PreFab B]
↓ [Raw Input] (loops back)
Use case: Byproduct recycling (e.g., slag → more ore)
Considerations: Ensure loop doesn't deadlock (always have external input) Monitor recycling chest (shouldn't overflow)
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What it is about
Nether Star