mcmodwiki
Mods › FPSCompress › Guidebook › Complex Factory Patterns

Complex Factory Patterns

FPSCompress 0.5.0.

Setup: [Coal Chest] → [PreFab NORTH] [Ore Chest] → [PreFab EAST] [Flux Chest] → [PreFab WEST]

↓ [Output Chest] ← [PreFab SOUTH]

Use case: Factory requires multiple input types

Inside CM: [Coal Importer] → [Machine Input 1] [Ore Importer] → [Machine Input 2] [Flux Importer] → [Machine Input 3] ↓ [Machine Output] → [Product Exporter]

Setup: [Input Chest] → [PreFab NORTH]

┌─────────────────┼─────────────┐ ↓ ↓ ↓ [PreFab SOUTH] [PreFab EAST] [PreFab WEST] ↓ ↓ ↓ [Primary Output] [Byproduct 1] [Byproduct 2]

Use case: Machine produces multiple output types

Inside CM: [Input Importer] → [Processing Machine] → [Primary Exporter] → [Byproduct Exporter 1] → [Byproduct Exporter 2]

Setup: [Raw Input] → [PreFab A NORTH]

↓ (main output) [PreFab A SOUTH] → [Product Chest]

↓ (byproduct) [PreFab A EAST] → [Recycling Chest] → [PreFab B]

↓ [Raw Input] (loops back)

Use case: Byproduct recycling (e.g., slag → more ore)

Considerations: Ensure loop doesn't deadlock (always have external input) Monitor recycling chest (shouldn't overflow)

---

What it is about

Nether Star
Mods › FPSCompress › Guidebook › Complex Factory Patterns