Dungeon's Delight is a cooking and farming mod in which you turn monsters into delicious delicacies.
The author's own description, out of the mod's manifest. Quoted, not paraphrased.
162items and blocks
156have their own page
6on the item table
166recipes
34advancements
50loot tables
Items
All 162 items and blocks —
156 have a page of their own, 6 are listed there as
anchors. Which ones earn a page was decided once, in the cross-index, and is
obeyed here rather than recomputed (D-022).
The mod's own advancement tree, as its author built it. The ordering is theirs;
nothing here invents a progression (D-011).
Dungeon's Delight A world of monsters await you!
Heavy Metal Destroy a spawner to obtain a stained scrap, a piece of metal with lively capabilities1 item
A Slice of Life Obtain a Stained Knife or Stained Cleaver and grasp the life essence of foes to charge it.2 items
Uncaged, Unbound Place down a dungeon stove which it's flame can heat a monster pot
Delicious in a Dungeon Put down a Monster Pot and start preparing monstrous meals!
Ah, Dungeon Food Combine monsters and ingredients together to create your first monster food
Chewy! Biteable foods will allow you to eat from it multiple times and refill it with specific items
...And I'm All Out of Gum Fully consume a Bubblegunk, a sludge of rot that can decrease hunger1 item
Bloody Mary Challenge Consume the disgusting concoction known as a bloody mary1 item
Symbiosis Feed a Wormouth and let it expel you a reward
Eye of The Spider Spider foods will allow you to climb and slide down blocks, transforms the Leaping effect
Eater of Worlds Silverfish foods will allow you to consume blocks by destroying them but only can eat monster foods, transforms the Haste effect
Struggler Bowled monster foods naturally heal based on how hungry you are, transforms the Comfort effect
Don't Starve Plated monster foods will allow you to eat monsters alive but only can eat monster foods, transforms the Nourishment effect
Monsters Smashed Obtain all monster effects at the same time, who's the real monster now?
The Privilege of The Living Consume all monster foods and drinks... you monster33 items
Meal of Champions Doesn't matter what it is, CONSUME THEM ALL.62 items
How Hungry...? Consume an entire horse alive using the voracity effect
Sweet Revenge! Use an amethyst rock candy to imprison a Vex or Silverfish2 items
Chance Roll Stick held monster foods have a chance to land 1.75x critical hits, transforms the Strength effect
Corpsebloom Plant a rotbulbling, a disgusting plant that spells like death
Evil Up Rot foods will make your absorption hearts take additional damage but explode on entities that hit you, transforms the Absorption effect
Air Pollution Shoot a Gunk Arrow at something
Septic Tank Shoot a Gunk Arrow at a Monster Yam and have it's own horde attack it
Heaven Pierce Her Throw a Cleaver to pierce and scavenge extra goods from foes
Fizzy Lifting Drink Consume a bottle of Ghastly Spirits, a drink that can help you quickly escape your enemies!1 item
Is It Worth It? Consume a Sniffer food... you monster
Apple of the Earth Cut a chunk of sculk into a sculk polyp1 item
Won’t Take a Century Combine eggs into a pile of sculk and let it fester
Paint the Town Blue Sculk foods grant a varying amount of experience based on the amount of sculk ingredients
Creepy Pasta Cut a slab of slime into gooey noodles1 item
Gastrocryptozoologist Obtain all monster knife drops7 items
Cutlery of Apostasy Upgrade your cleaver using netherite and prepare to slice and dice like a master chef1 item
Choking Hazard Slime foods have a chance to bounce back out of your stomach and not be consumed
Recipe types
Type
Recipes
minecraft:crafting_shaped
54
dungeonsdelight:monster_cooking
52
minecraft:crafting_shapeless
20
farmersdelight:cutting
17
minecraft:smoking
7
farmersdelight:cooking
6
minecraft:stonecutting
4
minecraft:campfire_cooking
2
minecraft:smelting
2
dungeonsdelight:monster_food_serving
1
minecraft:smithing_transform
1
A recipe file always lives under its shipping mod's namespace, so
cross-mod support shows up in the recipe type, never the directory.
Dependencies
What the JAR declares it needs, exactly as written. The range is what the
modloader itself enforces; it is not resolved to a build, because a range is
stable and a resolution is perishable (D-019).
Mod
Declared range
farmersdelight
[1.3.0,)
required
forge
[47,)
required
minecraft
[1.20.1,1.21)
required
runiclib
[4.3.7,)
required
Depended on by
Mods in the corpus that declare this one. No per-mod wiki can answer this by
construction — it is the dependency graph inverted across every extraction (D-017).