Mods › [Let's Do] BloomingNature

[Let's Do] BloomingNature

Minecraft version1.20.11.21.1

[Let's Do] BloomingNature 1.0.12, for Minecraft 1.20.1.

Explore a redesigned overworld: new animals, reshaped biomes, livelier landscapes

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

393items and blocks
373have their own page
20on the item table
390recipes
0advancements
383loot tables

Items

All 393 items and blocks — 373 have a page of their own, 20 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 30 by name.

Recipe types

TypeRecipes
minecraft:crafting_shaped212
minecraft:stonecutting86
minecraft:crafting_shapeless80
minecraft:smelting11
minecraft:smithing_transform1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
architectury[9.1.12,) required
forge[47,) required
minecraft[1.20.1,) required