Mods › [Let's Do] BloomingNature

[Let's Do] BloomingNature

[Let's Do] BloomingNature 1.1.10, for Minecraft 1.21.1.

Hello wanderer! The overworld has changed: New flowers bloom, fresh woods grow, and reshaped biomes await your footsteps.

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

454items and blocks
428have their own page
26on the item table
452recipes
0advancements
438loot tables

Items

All 454 items and blocks — 428 have a page of their own, 26 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 30 by name.

Recipe types

TypeRecipes
minecraft:crafting_shaped241
minecraft:stonecutting103
minecraft:crafting_shapeless93
minecraft:smelting14
minecraft:smithing_transform1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
architectury>=9.0.8 required
fabric* required
minecraft>=1.20 required