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Mods › Waypointer › Guides › Waypointer: Waypoint Painting, Custom Swatches, and Tracers

Waypointer: Waypoint Painting, Custom Swatches, and Tracers

A Waypointer guide. Covers Waypointer 1.8.6 on Minecraft 26.2.

Waypoint Painting and Pattern Textures

Waypointer introduces custom visual styling that transforms standard waypoint boxes into distinct markers. Selecting a path and choosing "Paint" launches the Waypoint Painter workspace. Within this interface, creators can hand-paint custom pixel textures onto 16x16 faces to distinguish mining nodes, combat points, and secret caches. The "Face View" option permits applying a single unified pattern across every side or switching to individualized facet designs. Once complete, artists can choose "All Waypoints" to broadcast custom textures across the entire route network or click "Pick Group..." to target a single isolated category.

Palette Modes and Directional Beams

Visual signaling and clarity can be customized through the primary "Color" menu. Selecting "One color" applies a consistent tint across the entire route, while choosing "Colors" opens dedicated palette swatches for pinpoint adjustments. For long pathways, gradient options allow establishing smooth transitions from a designated "Start" tint to a terminal shade, helping runners gauge overall journey progress at a glance. To maintain visibility across mountainous terrain or subterranean depths, beacon beams and tracer lines project upward from coordinates or stretch toward crosshairs, ensuring active markers remain trackable from distance. If an aesthetic profile becomes visually noisy, players can select "Reset setting to default" to restore clean factory visuals.

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