Make it Compatible: Voxy
Compatibility patches between voxy and other mods
Build 1.0.0 · checked 17 August 2026
Guides
Requires
| Mod | Needed | Versions |
|---|---|---|
voxy |
optional | [1.0,) |
betterfog |
optional | [2.0,) |
atmospherics |
optional | [2.0,) |
simpleclouds |
optional | [0.7,) |
sable |
optional | [2.0,) |
iris |
optional | [1.8,) |
littletiles |
optional | [1.6,) |
bigwater |
optional | [1.2,) |
sodium |
optional | [0.6,) |
Frequently Asked Questions
How do you prevent clouds from clipping through distant terrain?
Enable Clouds Behind LOD Terrain or Clouds Behind LOD (Shaders) in the configuration. This adjusts cloud depth sorting so clouds render realistically behind distant geometry.
Why does distant landscape appear completely unshaded without horizon fog?
By default, distant terrain lacks atmospheric shading. Toggling Fog on LOD Terrain applies horizon mist and blends distant landscapes smoothly into the skyline.
How can detailed miniature blocks remain visible at extreme view distances?
Turn on LittleTiles in Voxy LOD to allow custom multi-tile blocks to stay rendered in low-detail distant terrain instead of vanishing.
What keeps moving vehicles from disappearing when standing on distant terrain?
Adjust the Sable Render Distance option to ensure crafts and vessels remain visible across distant chunks.