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Mods › VoxelBridge

VoxelBridge

Client-side mod that exports Minecraft saves to glTF.

13 config settings

Build 1.0.4 · checked 13 September 2026

Guides

Config

  • Export Animated Textures animation voxelbridge — Export animated textures defined by .mcmeta.
  • Atlas Size atlasSize voxelbridge — Atlas tile size for packed textures.
  • Color Mode colorMode voxelbridge — Choose vertex color, colormap, or both.
Show all 13 settings
  • Coordinate Mode coordinateMode voxelbridge — Centered moves the selection to the origin. World keeps original coordinates.
  • Decode LabPBR decodePBR voxelbridge — Decode LabPBR maps from _n/_s into channels.
  • Collapse Double-Sided exportDoubleSided voxelbridge — Collapse back-to-back faces (double-sided).
  • Export Threads exportThreads voxelbridge — Threads used for export work (1-128).
  • Fill Cave fillCave voxelbridge — Treat dark cave_air as solid for culling.
  • Logging logging voxelbridge — Enable VoxelBridge log output.
  • Nonsolid Culling nonsolidCulling voxelbridge — When enabled, remove nonsolid faces fully covered by solid neighbors; when disabled, inset those faces instead.
  • Vanilla Random Transform randomModel voxelbridge — Apply vanilla position-based random offsets/rotations.
  • Texture Packing Mode texturePacking voxelbridge — Choose between individual textures or packed UDIM atlas.
  • Atlas Padding texturePadding voxelbridge — Padding in pixels between atlas sprites.

Requires

ModNeededVersions
fabric-api required *
cloth-config2 required *

Frequently Asked Questions

How do you select a region to export in VoxelBridge?

Use the keys bound to Set Position 1 and Set Position 2 in your Controls menu to designate opposite corners of the target area.

How do you start exporting the selected Minecraft scene?

Trigger the Export Region action to compile the selected volume into a 3D model.

Can VoxelBridge cull invisible interior cave faces to save file size?

Yes, enabling Fill Cave treats dark interior cavities as solid geometry to cull concealed block faces.

How do you combine block textures into a single texture atlas?

Set Texture Packing Mode to atlas mode in VoxelBridge Settings to pack all textures with custom Atlas Size and Atlas Padding.

Download Links

Mods › VoxelBridge