Mods › Vampirism

Vampirism

Vampirism 1.10.16, for Minecraft 1.20.1.

Allows you to become a vampire

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

316items and blocks
199have their own page
117on the item table
279recipes
31advancements
166loot tables

Items

All 316 items and blocks — 199 have a page of their own, 117 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 30 by name.

Progression

The mod's own advancement tree, as its author built it. The ordering is theirs; nothing here invents a progression (D-011).

  • Vampirism Getting started with Vampirism 2 items
    • Start Hunting Become a Vampire Hunter
      • Betrayal Kill a Hunter after becoming a Hunter yourself
      • Vampire Doctor Cure a Vampire Villager
      • Hunter of the Shadows You've proven your mettle as a true hunter by conquering the 'Ancient Remains' and dealing a blow to vampiric power.
      • Stay dead monster. You don't belong in this world Stay dead monster. You don't belong in this world
      • Through the Heart Spear a Vampire with a Stake
        • As Deadly as it Gets Reach the highest Hunter level
          • The Hunter of the Hunters Reach the highest Hunter Lord level
      • Modern Technology Get yourself an Advanced Crossbow 2 items
    • Blood Feeders' Home Explore the Vampire Forest
      • Vampire Diaries Find a Vampire Book 1 item
      • Jump Scare Find out how it is to be scared to death
      • Regicide Defeat a Vampire Baron
    • A New Threshold Become a Lord
      • Blood Collector Send your Minions to collect Blood
      • Resource Collector Send your Minions to collect Hunter items
      • The Guardian Command your Minion to guard the area
      • The Bodyguard Command your Minion to protect you
    • Moving Beyond Humanity Become a Vampire
      • Bat Mode Become a Bat while the Sun is down
        • As Bloody as it Gets Reach the highest Vampire level
          • Dark Rebirth Reach the highest Vampire Lord level
        • Sniped! Get sniped while in Bat Mode
      • Blood Cult Perform an ritual at the Altar of Infusion
        • It's Useless, Useless! Kill a Vampire Hunter while it is frozen
      • Bloody Stream Suck a mob's Blood
        • Blood Bank Get yourself a Blood Container for all that Blood 1 item
        • Yuck! Suck Blood from an villager with poisonous blood
      • Ancient Dominion You've have vanquishing the local source of power, a questionable accomplishment.
      • I always come back Resurrect as a vampire

Recipe types

TypeRecipes
minecraft:crafting_shaped120
minecraft:stonecutting43
minecraft:crafting_shapeless40
vampirism:shaped_crafting_weapontable31
vampirism:alchemical_table19
vampirism:alchemical_cauldron12
minecraft:smelting4
vampirism:repair_iitemwithtier4
minecraft:blasting2
vampirism:shapeless_crafting_weapontable2
vampirism:applicable_oil1
vampirism:clean_oil1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
forge[47,) required
guideapi-vp[1.20.1-2.2.6,) optional
jei[15.0.0.12,) optional
teamlapenlib[1.10.16,) required

Depended on by

Mods in the corpus that declare this one. No per-mod wiki can answer this by construction — it is the dependency graph inverted across every extraction (D-017).

ModDeclared range
delightful[1.10,) optional
vampirism_integrations[1.10.11,) required
werewolves[1.10.0-beta.2,1.11.0) required