Textures Plus Mod
This is a mod that auto-updates all of the texture+ mods from their respective github repositories.
10 config settings
Build 0.8.0 · checked 13 September 2026
Guides
Config
- Async
asynctexturesplusmod— Enables asynchronous downloading. - Armor Stand Culling in T+ World
cullArmortexturesplusmod— Armor stands only render in T+ world when you are near them. Helps with lag. - Item Frame Culling in T+ World
cullItemframestexturesplusmod— Item Frames only render in T+ world when you are near them. Helps with lag.
Show all 10 settings
- Dev Mode for T+ World
devModetexturesplusmod— DO NOT ENABLE IF YOU DO NOT KNOW WHAT THIS MEANS. - GitHub Access Token
githubApiKeytexturesplusmod— A GitHub fine-grained personal access token. - Store Last Position in T+ World
lastPostexturesplusmod— Copies last position & inventory - Simplify Entities in T+ World
mergeEntitiestexturesplusmod— Hide some variants of entities (Angry dogs/bees) - Elytra Armor Stands for T+ World
showElytraArmorStandstexturesplusmod— Generate armor stand with every elytra in the generated world (LAGGY IF CULLING IS DISABLED) - Silent Entites in T+ World
silentEntitiestexturesplusmod— Creatures+ animals are silent in the T+ world - Sort Entities Alphabetically
sortAlphabeticallytexturesplusmod— If false, sorts by number of entities
Requires
| Mod | Needed | Versions |
|---|---|---|
cloth-config |
required | * |
Frequently Asked Questions
How does Textures Plus Mod keep packs up to date?
Enabling Update Packs On Startup checks remote repositories and retrieves the latest asset revisions whenever Minecraft starts.
How do you prevent client freezes during pack updates?
Enable the Async setting to perform asset retrieval tasks in the background without locking the user interface.
Why would you configure a GitHub Access Token?
Supplying a personal access token prevents rate-limit restrictions when fetching pack updates frequently from remote repositories.
How do you improve performance inside the showcase world?
Enable Armor Stand Culling in T+ World and Item Frame Culling in T+ World to hide distant models until you draw near.
Can you silence creatures inside the display world?
Yes, toggling Silent Entites in T+ World mutes mob sounds during texture inspection.