Mods › Savage & Ravage

Savage & Ravage

Savage & Ravage 6.0.1, for Minecraft 1.20.1.

A mod that improves and expands on illagers through new structures, enemies and challenges.

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

29items and blocks
22have their own page
7on the item table
23recipes
4advancements
13loot tables

Items

All 29 items and blocks — 22 have a page of their own, 7 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 22 by name.

Progression

The mod's own advancement tree, as its author built it. The ordering is theirs; nothing here invents a progression (D-011).

  • Creepie Crawly Obtain Creeper Spores by killing a Creeper with an explosion 1 item
    • Dynamite with a Laser Beam Collect a full set of Griefer armor 4 items
  • A Little Tricking Obtain a Mask of Dishonesty by killing a Trickster 1 item
  • Relic Collector Obtain all magical Illager relics 5 items

Recipe types

TypeRecipes
minecraft:crafting_shaped14
minecraft:stonecutting6
minecraft:crafting_shapeless3

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
blueprint[7.0.3,) required
forge[47.1.3,) required
minecraft[1.20.1,1.20.2) required

Depended on by

Mods in the corpus that declare this one. No per-mod wiki can answer this by construction — it is the dependency graph inverted across every extraction (D-017).

ModDeclared range
shieldexp[6.0.0,) optional
sob[1.0,) optional