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Mods › ReAnimated › Guides › ReAnimated: Button Dynamics and Animation Studio

ReAnimated: Button Dynamics and Animation Studio

A ReAnimated guide. Covers ReAnimated 26.2+1.5.0 on Minecraft 26.2.

Interactive Button Dynamics

Beyond fullscreen window movements, ReAnimated enriches tactile interaction on every button and slot highlight. Enabling "Button hover scaling" causes hovered UI widgets to smoothly enlarge under the mouse pointer, with physics controlled by "Hover — scale amount" and "Hover — speed". When clicked, activating "Button press animation" provides realistic mechanical sink governed by "Press — depth" and "Press — duration".

Inventory cursor handling is equally dynamic. When "Slot highlight follow" is active, the white selection box glides across inventory grid slots following your pointer rather than snapping rigidly, with responsiveness dialed in through "Slot highlight — speed". Additionally, main menu title text can be customized through "Logo animation", where "Logo grow — duration", "Logo letters — duration", and "Logo letters — cascade delay" give the game logo an animated flourish.

Custom Profiles in Animation Studio

For power users desiring bespoke interface motion, ReAnimated integrates a built-in "Animation Studio". Opening the "Animation Profile Editor" reveals an interactive "Animation Preview" window where creators can modify raw motion parameters for each interface element. Keyframe transformations include spatial shifting via "Offset X" and "Offset Y", proportional sizing through "Scale X" and "Scale Y", and opacity fading with "Start alpha".

Element sequences can be staggered across time using "Cascade delay" and structured through "Cascade order". Creators can choose from varied base kinematics such as "Slide up", "Slide down", "Fly in from left", "Fly in from right", "Zoom in", and "Zoom out". If experimentation becomes unworkable, clicking "Reset to defaults" restores clean baseline behaviors immediately.

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