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OpenFlares

Flare guns! Survival and multiplayer friendly. Now with an innovative LOD-based renderer for seeing flare smoke from even beyond the vanilla chunk render distance :D

8 items and blocks · 9 recipes · 63 config settings

Build 0.5.0+1.21.1-neoforge · checked 13 September 2026

Recipes

Every recipe OpenFlares adds, grouped by how it is made.

Items

Config

  • 3D LOD Quality far_smoke_lod_quality — Sets the visual detail used by the 3D distant-smoke renderer.
  • Distant Smoke Distance far_smoke_render_distance_chunks — Sets this client's preferred far-smoke render distance [chunks]. The server can clamp this lower.
  • Distant Smoke far_smoke_render_mode — Chooses how this client draws flare smoke beyond vanilla chunk render distance.
Show all 63 settings
  • Stable Smoke Colors flare_smoke_stable_colors_enabled — Keeps world smoke colors stable by reducing lighting, view-angle, and texture-tint color shifts.
  • Smoke Transparency flare_smoke_transparency_enabled — Uses transparency-aware smoke rendering for softer edges and smoother blending.
  • Anchor preference_overlay_anchor — Chooses the screen anchor that overlay offsets are measured from.
  • Color Square Padding preference_overlay_color_square_padding — Sets the gap between the color square and the preference text [screen pixels].
  • Color Square Size preference_overlay_color_square_size — Sets the size of the color square next to the reload preference [screen pixels].
  • Custom Label Text preference_overlay_custom_label_text_enabled — Uses the custom label text below instead of the default reload preference label.
  • Preference Overlay preference_overlay_enabled — Shows the current flare reload preference on the HUD.
  • Label Font Scale preference_overlay_label_font_scale — Scales the overlay label text before the preference value [scale].
  • Custom Label preference_overlay_label_text — Sets the text shown before the current reload preference.
  • Offset X preference_overlay_offset_x — Moves the preference overlay left or right from its anchor [screen pixels].
  • Offset Y preference_overlay_offset_y — Moves the preference overlay up or down from its anchor [screen pixels].
  • Value Font Scale preference_overlay_value_font_scale — Scales the displayed reload preference value text [scale].
  • Entity Hit Damage entity_hit_damage_hearts server — Sets flare projectile impact damage to entities [hearts].
  • Global Flares max_active_flares_global server — Limits active flare projectiles across the whole server [flares].
  • Flares per Player max_active_flares_per_player server — Limits active flare projectiles per player [flares].
  • Occlusion Chunk Budget max_smoke_line_of_sight_chunk_loads_per_server_tick server — Caps missing chunks loaded for far-smoke occlusion across the server each tick [chunk loads/tick].
  • Occlusion Ray Budget max_smoke_line_of_sight_ray_casts_per_server_tick server — Caps far-smoke line-of-sight ray casts across the server each tick [ray casts/tick]. 0 disables new checks.
  • Smoke Packet Budget max_smoke_packets_per_server_tick server — Caps the total smoke network packets the server sends each tick [packets/tick]. 0 disables smoke sending.
  • Projectile Drag projectile_drag_multiplier_per_tick server — Multiplies projectile velocity each tick; lower values slow flares faster [multiplier/tick].
  • Projectile Gravity projectile_gravity_blocks_per_tick_squared server — Sets the downward acceleration applied to flare projectiles [blocks/tick^2].
  • Projectile Flight Timeout projectile_lifetime_ticks server — Stops the moving server-side flare projectile after this long [ticks]. Existing smoke stays visible until Smoke Lifetime expires.
  • Maximum Distance projectile_max_distance_blocks server — Removes flare projectiles after they travel this far [blocks].
  • Downward Velocity Cap projectile_max_downward_velocity_blocks_per_tick server — Limits how fast flare projectiles can fall [blocks/tick].
  • Projectile Speed projectile_speed_blocks_per_tick server — Sets the initial flare projectile speed [blocks/tick].
  • Start Offset projectile_start_offset_blocks server — Spawns the flare this far in front of the shooter [blocks].
  • Reload Duration reload_duration_ticks server — Sets how long a flare gun reload takes [ticks]. 20 ticks is roughly 1 second.
  • Smoke Opacity smoke_alpha_multiplier server — Multiplies overall flare smoke opacity; higher values look denser [multiplier].
  • Smoke Lifetime smoke_cloud_decay_ticks server — Sets how long each visible smoke cloud remains before fading out [ticks]. This controls the smoke disappearance time after flight ends.
  • Smoke Interval smoke_cloud_interval_ticks server — Sets how often active flares emit new smoke clouds [ticks].
  • Smoke Cloud Size smoke_cloud_size server — Sets the base visual diameter of each flare smoke cloud [blocks].
  • Depth Mask Radius smoke_depth_mask_radius_multiplier server — Scales the hidden depth mask that keeps vanilla clouds behind smoke [radius multiplier].
  • Adaptive Degrade Tick smoke_far_line_of_sight_adaptive_degrade_tick_millis server — Starts reducing occlusion detail when average server tick time reaches this value [ms/tick].
  • Adaptive Occlusion Detail smoke_far_line_of_sight_adaptive_enabled server — Reduces far-smoke occlusion ray detail automatically when average server ticks get slow.
  • Adaptive Recover Tick smoke_far_line_of_sight_adaptive_recover_tick_millis server — Restores higher occlusion detail when average server tick time falls to this value [ms/tick].
  • Far Smoke Occlusion smoke_far_line_of_sight_culling_enabled server — Hides far smoke clouds per player when opaque terrain blocks line of sight near or beyond vanilla view distance.
  • Load Occlusion Chunks smoke_far_line_of_sight_load_missing_chunks server — Allows far-smoke occlusion rays to load missing chunks along their paths before checking blocks.
  • Minimum Occlusion Rays smoke_far_line_of_sight_minimum_rays server — Sets the minimum rays used to test each far smoke cloud, including adaptive fallback [rays/cloud].
  • Occlusion Pre-Horizon smoke_far_line_of_sight_pre_horizon_blocks server — Starts far-smoke occlusion this many blocks before the vanilla view horizon so fading terrain can still hide blocked smoke [blocks].
  • Target Occlusion Rays smoke_far_line_of_sight_target_rays server — Sets the preferred rays for higher-detail far smoke visibility checks when the server is healthy [rays/cloud].
  • Smoke Distance smoke_max_render_distance_chunks server — Sets the maximum server-authorized smoke send/render distance [chunks].
  • Client Distance Filtering smoke_network_client_preference_filtering_enabled server — Skips smoke packets outside each client's synced smoke distance, still clamped by the server limit.
  • Smoke Renderer smoke_render_style server — Chooses the smoke rendering strategy synced to clients for flare smoke.
  • Friday's Vanilla+ Textures fridays_vanilla_plus_colored_textures server — FridayNextWeek's color-specific smoke textures.
  • Friday's Vanilla+ Textures #2 fridays_vanilla_plus_textures server — FridayNextWeek's Vanilla+ generic smoke frames.
  • Minecraft Smoke Textures minecraft_smoke_textures server — Vanilla Minecraft smoke particle frames.
  • OpenFlares Billboards open_flares_billboards server — Layered custom billboard geometry.
  • OpenFlares Particles (Spherical) open_flares_particles server — OpenFlares colored spherical particle smoke.
  • OpenFlares Particles (Spherical-Bumpy) open_flares_particles_spherical_bumpy server — Rougher spherical OpenFlares texture.
  • Backdrop Boost smoke_translucent_backdrop_boost_multiplier server — Boosts smoke visibility when translucent terrain or effects are behind it [multiplier].
  • Server Distant Smoke Limit server_permitted_far_smoke_render_distance_chunks — Shows the maximum distant-smoke distance currently permitted by the connected server [chunks]. Server config reloads sync this automatically.
  • Smoke Color Label smoke_color_label_activation — Shows a text label naming the color of flare smoke currently under the crosshair.
  • Anchor smoke_color_label_anchor — Chooses the screen anchor that smoke color label offsets are measured from.
  • Text Background smoke_color_label_background_enabled — Draws a dark rectangle behind the smoke color label for extra readability.
  • Custom Label Text smoke_color_label_custom_label_text_enabled — Uses the custom label text below instead of the default smoke color label.
  • Label Font Scale smoke_color_label_label_font_scale — Scales the smoke color label text before the color value [scale].
  • Custom Label smoke_color_label_label_text — Sets the text shown before the looked-at smoke color.
  • Multiple Flares smoke_color_label_multiple_flares_strategy — Chooses what to show when the crosshair intersects smoke from multiple flare colors.
  • Offset X smoke_color_label_offset_x — Moves the smoke color label left or right from its anchor [screen pixels].
  • Offset Y smoke_color_label_offset_y — Moves the smoke color label up or down from its anchor [screen pixels].
  • Value Font Scale smoke_color_label_value_font_scale — Scales the looked-at smoke color value text [scale].

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Mods › OpenFlares