Mods › Mekanism: Generators

Mekanism: Generators

Minecraft version1.20.11.21.1

Mekanism: Generators 10.4.16, for Minecraft 1.20.1.

Generators module for Mekanism

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

35items and blocks
27have their own page
8on the item table
35recipes
4advancements
24loot tables

Items

All 35 items and blocks — 27 have a page of their own, 8 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 27 by name.

Progression

The mod's own advancement tree, as its author built it. The ordering is theirs; nothing here invents a progression (D-011).

  • Your First Generator Craft a Heat Generator to start making power 1 item
    • Power of the Sun Renewable daytime energy 1 item
    • Spin Baby Spin Hopefully there is some wind nearby 1 item
      • Burn the Gas Craft a Gas-Burning Generator to burn Ethylene 1 item

Recipe types

TypeRecipes
minecraft:crafting_shaped27
mekanism:rotary3
mekanism:activating1
mekanism:chemical_infusing1
mekanism:mek_data1
mekanism:metallurgic_infusing1
mekanism:separating1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
mekanism[10.4.16] required

Depended on by

Mods in the corpus that declare this one. No per-mod wiki can answer this by construction — it is the dependency graph inverted across every extraction (D-017).

ModDeclared range
createpropulsion* optional