Mods › Epic Knights: Shields, Armor and Weapons

Epic Knights: Shields, Armor and Weapons

Epic Knights: Shields, Armor and Weapons 10.12, for Minecraft 1.21.1.

Adds medieval stuff to the game

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

463items and blocks
425have their own page
38on the item table
420recipes
0advancements
8loot tables

Items

All 463 items and blocks — 425 have a page of their own, 38 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 30 by name.

Recipe types

TypeRecipes
minecraft:crafting_shaped366
minecraft:smithing_transform47
minecraft:blasting4
magistuarmory:armor_decoration_recipes1
magistuarmory:decoration_remove_recipes1
magistuarmory:heraldry_recipes1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
architectury[13.0.8,) required
cloth_config[15.0.128,) required
epicfight[21.15.2,) optional
minecraft[1.21,1.21.2) required
neoforge[21,) required