Performance Optimization
FPSCompress 0.5.0.
Problem: PreFab enters HALTED frequently
Solutions:
1. Larger buffers: Use Barrels instead of chests (64 stacks vs. 27 stacks) Use Storage Drawers (massive capacity)
2. Balanced rates: Match input supply rate to factory consumption Example: Factory uses 1 coal/tick → Supply chest needs 1200 coal/minute
3. Monitoring systems: Use comparators to detect low chest levels Automate restocking (hoppers, pipes)
PreFab tick cost: CACHED mode: ~0.01ms per PreFab (negligible) SIMULATING mode: Same as running real factory (high)
Optimization: Keep PreFabs in CACHED as much as possible Don't re-simulate unless necessary (rates don't change often) Avoid having many PreFabs in SIMULATING simultaneously
Strategy: Group PreFabs in same chunks (reduces total chunks loaded) Use chunk loaders sparingly (PreFabs in CACHED do not need loaded chunks)
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What it is about
Nether Star