Mods › Forcemaster Class Mod

Forcemaster Class Mod

Forcemaster Class Mod 2.6.0+1.21.1, for Minecraft 1.21.1.

Grab a Knuckle, master the force and martial art. Spell Engine Add-On

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

33items and blocks
28have their own page
5on the item table
63recipes
5advancements
0loot tables

Items

All 33 items and blocks — 28 have a page of their own, 5 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 28 by name.

Progression

The mod's own advancement tree, as its author built it. The ordering is theirs; nothing here invents a progression (D-011).

  • Master of the Force! Obtain the full Phasleb Armor Set 4 items
  • Path of the Force Create the Force Mastery Book
    • Punch em! Obtain your first Forcemaster skill
      • Force Training Use a skill from the Force Mastery Book
      • Master of the Force Complete the Force Mastery Book

Recipe types

TypeRecipes
minecraft:smithing_transform18
minecraft:blasting15
minecraft:smelting15
minecraft:crafting_shaped14
minecraft:crafting_shapeless1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
azurelibarmor* required
fabric-api* required
fabricloader>=0.14.21 required
java>=21 required
minecraft~1.21 required
more_rpg_classes>=2.2.0-1.21.1 required
spell_engine>=1.5.0 required
spell_power>=1.2.0 required