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Mods › Focus › Guides › Focus: Lock-On Combat and Reticle Correction

Focus: Lock-On Combat and Reticle Correction

A Focus guide. Covers Focus 1.0.0-beta.2 on Minecraft 1.21.1.

Lock-On Engagement and Target Filtering

Focus overhauls third-person combat encounters by tracking hostile threats with dedicated camera orientation. Engaging the lock action anchors the viewport toward the opponent, marked overhead by chosen visual cues through "Target Indicator Style" with options like "OOT 16x" or "DS2 16x". To prevent chaotic locking during crowded brawls, players can activate "Enable Target Filtering" under "Filtering Mode". Setting the filter to "Exclusive" restricts targeting strictly to chosen categories such as "Hostile Mobs" or "Players", while choosing "Exclude" filters out friendly companions like "Passive Mobs" and "Neutral Mobs". Flicking the mouse across targets allows quick switching based on "Mouse Activation Threshold" and "Direction Match Threshold", while "Mouse Deadzone" filters out unintentional twitches.

Reticle Correction and Aiming Raycasts

A major hurdle in over-the-shoulder perspectives is misalignment between the crosshair and actual attack trajectories. Focus addresses this via "Render Corrected Crosshair", which renders an adjusted reticle reflecting true projectile and melee arcs. Enabling "Hide Vanilla Crosshair" cleans up screen clutter by disabling default center markers during combat. Through "Crosshair Correction Mode", players can tune projection logic to align raycasts, with toggles like "Correct Entity Hit Ray" and "Correct Block Placement Ray" guaranteeing that weapon swings and placements connect where the corrected reticle points. Players can also toggle "Correct Crosshair Only While Locked-On" to maintain standard interface behavior outside active engagements.

Mods › Focus › Guides › Focus: Lock-On Combat and Reticle Correction