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Mods › Focus › Guides › Focus: Camera Editor, Shoulder Swapping, and Visibility

Focus: Camera Editor, Shoulder Swapping, and Visibility

A Focus guide. Covers Focus 1.0.0-beta.2 on Minecraft 1.21.1.

Camera Editor and View Tuning

Focus features an integrated tuning suite accessible through "Open Camera Editor" to configure the third-person viewpoint. While inside the "Lock-On Camera Position Editor", pressing H displays the active controls overlay, where directional adjustments can be fine-tuned or accelerated by holding SHIFT for larger offset intervals. Adjusting "Offset X", "Offset Y", and "Offset Z" establishes ideal viewing distances and vertical framing. Players can name a customized layout in "Profile Name" and click "Save Profile" to store configurations, or retrieve previous setups using "Load Profile".

Shoulder Modes and Model Transparency

Handling camera perspectives during fast combat maneuvers requires responsive positioning. Under "Camera Mode", players can select "Static" to preserve fixed shoulder alignment or choose "Dynamic" to automatically adjust distance and spacing during dynamic repositioning. Triggering "Swap Shoulder" flips the viewing angle across sides, while "Dynamic Shoulder Auto-Swap" automatically maneuvers around terrain obstructions. To ensure the character model never conceals incoming strikes, enabling "Adaptive Player Transparency" dims the character mesh based on "Player Fade Speed" and "Minimum Player Alpha". Players can also enable "Cinematic Bars While Locked-On" to frame battles in widescreen letterboxing, with "Render Cinematic Bars Under HUD" keeping essential health and inventory meters visible, even when toggling standard interface display with F1.

Mods › Focus › Guides › Focus: Camera Editor, Shoulder Swapping, and Visibility