Mods › Butchery

Butchery

Minecraft version1.20.11.21.1

Butchery 5.2, for Minecraft 1.20.1.

Realistically butcher everything in Minecraft!

The author's own description, out of the mod's manifest. Quoted, not paraphrased.

782items and blocks
723have their own page
59on the item table
483recipes
26advancements
974loot tables

Items

All 782 items and blocks — 723 have a page of their own, 59 are listed there as anchors. Which ones earn a page was decided once, in the cross-index, and is obeyed here rather than recomputed (D-022).

First 30 by name.

Progression

The mod's own advancement tree, as its author built it. The ordering is theirs; nothing here invents a progression (D-011).

  • You're a butcher! You've taken your first steps at becoming a butcher, congrats!
    • Blood And Gears Create yourself a meat grinder to create some minced meat and meat scraps!
      • A Ruff Meal Recycle any unwated carcasses, heads or meats into scraps. A tastey snack for your furry friend!
      • Ground Breaking Grind some steak or mutton into mince!
      • The Missing Link Create some sausages! You'll need the sausage attachment and some intestines.
        • The Dark Sausage Now create some blood sausages! You'll need the same ingredients as before but now you'll also need a bottle of blood.
    • Butchers Secrets Discover all of Butcherys secret and recieve special rewards!
      • Breathless Who doesn't love a balloon? Even if it is made from a frog..
      • Its A Floater! You discovered a new boat! Kinda gross, but still!
    • The Chosen One Kill a mob with the cleaver to obtain their carcass.
      • Hanging Around With the carcass you just picked up, right click it on a hook
        • First Blood Using the cleaver, right click the hanging carcass to start draining its blood.
          • Blood Bank It's a good idea to craft a blood grate, otherwise you'll have quite a large mess to clear up!
          • Cut Above The Rest After the carcass has been drained you can now begin butchering! This requires the cleaver, simply right click the carcass whilst holding your cleaver.
            • Knife To Meet You One removing the head you may not be able to proceed, this is because you now need a skinning knife to remove the skin. Craft one! (This doesn't apply to all carcasses)
              • Skin In The Game Now you have the correct tool you can skin the carcass. Right click whilst holding the skinning knife.
                • Every Part Counts After the carcass has been skinned you can resume with the cleaver to butcher the rest of the carcass!
    • Rack 'Em Up Create a skin rack to convert skins to leather.
      • Step Toward Leather Now you have a mobs skin, lets convert it to leather! Place the skin on the skin rack by right clicking it while holding a skin.
        • Seasoned To Perfection Apply some salt to the skin. Right click the skin whilst holding salt.
          • Splish Splash Now you have covered the skin in salt you need to wet it! Obtain a sponge by trading a butcher villager or placing a sponge block in the crafting table, then right click a water source or cauldron full of water. Finally right click the skin whilst holding a wet sponge.
            • Leather Late Than Never The curing process takes 1 minutes 30 seconds, be patient!
    • Rotisserie Rookie Craft a spit rotisserie
      • Pigging Out Place a drained pig carcass on the spit. After about 1 minute it will cook! But don't leave it on too long, otherwise it will burn.
    • The Trophy Maker Craft the taxidermy table.
      • Heads Up! Turn any mob head into a trophy mount.

Recipe types

TypeRecipes
minecraft:crafting_shaped115
minecraft:campfire_cooking82
minecraft:smelting82
minecraft:smoking82
butchery:taxidermy80
minecraft:smithing_transform10
farmersdelight:cutting9
butchery:pestleandmortarrecipetype7
minecraft:crafting_shapeless7
butchery:meatgrinderjei6
minecraft:stonecutting2
patchouli:shapeless_book_recipe1

A recipe file always lives under its shipping mod's namespace, so cross-mod support shows up in the recipe type, never the directory.

Dependencies

What the JAR declares it needs, exactly as written. The range is what the modloader itself enforces; it is not resolved to a build, because a range is stable and a resolution is perishable (D-019).

ModDeclared range
jei[0,) optional
minecraft[1.20.1] required