Audio Navigation
A mod that adds audio navigation features for the blind, inspired by Soundscape
Build 0.4.1 · checked 14 August 2026
Guides
- Audio Navigation: Acoustic Beacons and Speech Customization
- Audio Navigation: Feature Filtering and Underground Auditing
- Audio Navigation: Points of Interest and Spatial Orientations
Requires
| Mod | Needed | Versions |
|---|---|---|
architectury |
required | [17.0.8,) |
kotlinforforge |
required | [5.9.0,) |
fzzy_config |
required | [0.7.2,) |
minecraft_access |
optional | [1.10.3,) |
Frequently Asked Questions
How does Audio Navigation assist players with spatial orientation?
It uses speech synthesis to announce nearby points of interest and spatial acoustic beacons to guide players toward custom landmarks.
How can players prevent announcements from getting too crowded?
Players can lower the announcement radius, set vertical limits, and filter specific features like ore veins or dungeons in the settings.
How do acoustic beacons signal arrival at a landmark?
Beacons play start and arrival chimes and automatically stop sounding once the player enters the configured arrival distance.
Can active voice announcements be silenced during combat?
Yes, triggering the Stop Speech keybind immediately halts all active spoken commentary.