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Mods › Astralrail Cube

Astralrail Cube

This is a magic mod based on Iron's spell n Spellbooks.

32 items and blocks · 20 recipes · 1 advancements · 3 loot tables · 88 config settings

Build 2.4 · checked 13 September 2026

Guides

Advancements

  • Astralrail Cube — Join World

See all 1 advancements →

Recipes

Every recipe Astralrail Cube adds, grouped by how it is made.

Items

View all 32 items →

Config

  • Aberration Strength aberration_str astralrail_cube — Strength of chromatic aberration at the black hole edge.
  • Amber Hammer Damage amber_hammer_damage astralrail_cube — Base damage per Amber Hammer spell level.
  • Amber Hammer Blue amber_hammer_render_blue astralrail_cube — Blue channel for Amber Hammer render color.
Show all 88 settings
  • Amber Hammer Green amber_hammer_render_green astralrail_cube — Green channel for Amber Hammer render color.
  • Amber Hammer Red amber_hammer_render_red astralrail_cube — Red channel for Amber Hammer render color.
  • Anti Entity Spawn anti_spawn astralrail_cube — Prevent certain entities from spawning on the client(Unstable)
  • Anti Entity Spawn On Server anti_spawn_server astralrail_cube — Prevent certain entities from spawning on the server(Unstable)
  • Black Hole Range black_hole_range astralrail_cube — Effective range of the black hole effect.
  • Black Hole Size black_hole_size astralrail_cube — Overall visual size of the black hole model.
  • Breath Amplitude breath_amplitude astralrail_cube — Scale amplitude of the black hole breathing animation.
  • Breath Speed breath_speed astralrail_cube — Speed of the black hole breathing animation.
  • Custom Tooltips custom_tool_tip astralrail_cube — Enables Astralrail Cube custom item tooltip rendering.
  • Seraphina Entity List Defense def_seraphina astralrail_cube — Prevents Seraphina from being removed by the entity manager and entity tick list.
  • Dimensional Slash Effects dimensional_slash_effects astralrail_cube — Enables Seraphina's dimensional slash visuals, screen effects, camera motion, particles, and audio.
  • Disable Occlusion disable_occlusion astralrail_cube — Disables part of the occlusion logic while rendering the black hole.
  • Disk Intensity disk_intensity astralrail_cube — Glow intensity of the black hole accretion disk.
  • Disk Noise disk_noise astralrail_cube — Noise strength of the black hole accretion disk texture.
  • Disk Pitch disk_pitch astralrail_cube — Pitch angle of the black hole accretion disk.
  • Disk Color disk_rgb astralrail_cube — Black hole accretion disk color as hexadecimal RGB.
  • Disk Speed disk_speed astralrail_cube — Rotation speed of the black hole accretion disk.
  • Disk Width disk_width astralrail_cube — Visual width of the black hole accretion disk.
  • Disk Yaw disk_yaw astralrail_cube — Yaw angle of the black hole accretion disk.
  • Distortion Strength distortion_str astralrail_cube — Strength of screen refraction and distortion.
  • Enable Disk enable_disk astralrail_cube — Enables black hole accretion disk rendering.
  • Lens Flare enable_lens_flare astralrail_cube — Enables lens flare in the black hole render.
  • Enable Particles enable_particles astralrail_cube — Enables extra particles near the black hole.
  • Replace Entity Render Dispatcher entityRenderDispatcher astralrail_cube — Replace the Entity Render Dispatcher class with a custom class to prevent the rendering of certain entities.
  • Replace Entity Tick List entityTickList astralrail_cube — Replace the server entity list with a custom list
  • Replace EventBus System eventBus astralrail_cube — Replace Forge's event system(Incomplete)
  • Field Backup field_back astralrail_cube — Trace all static fields back to their recorded values, Can only trace basic fields, Can only be used in single-player worlds
  • Force Health Rewrite on Damage force_damage_modify_field astralrail_cube — Uses EntityUtil's health rewrite path for normal non-player entities when they take damage.
  • Glow Falloff glow_fall_off astralrail_cube — Controls how quickly glow fades outward.
  • Glow Color glow_rgb astralrail_cube — Black hole glow color as hexadecimal RGB.
  • Glow Size glow_size astralrail_cube — Visual size of the black hole glow.
  • Glow Strength glow_strength astralrail_cube — Brightness strength of the black hole glow.
  • Haze Range haze_range astralrail_cube — Range of the black hole haze effect.
  • Haze Strength haze_strength astralrail_cube — Strength of the black hole haze effect.
  • Health Back Heal Value health_back_heal_value astralrail_cube — Base healing per Health Back spell level.
  • Health Back Particles health_back_particle_add astralrail_cube — Enables client particles when Health Back triggers.
  • Array Health Fields array_fields astralrail_cube — Scans and writes numeric array fields that store entity health values.
  • Combat Progress Health combat_progress astralrail_cube — Writes combatProgress health storage used by some modded entities.
  • Damage Cap Manager damage_cap astralrail_cube — Writes entities with damage-cap or peak-health managers.
  • Encoded Synced Health encoded_synced astralrail_cube — Writes encoded synced health accessors.
  • Health Entity Data entity_data astralrail_cube — Writes LivingEntity DATA_HEALTH_ID directly.
  • External Health Storage external_storage astralrail_cube — Writes entity health values recorded in static maps owned by other classes.
  • Pullback Defense external_storage_pullback_defense astralrail_cube — Also writes last-good or rollback caches for external health storage to prevent health from being restored to an old value.
  • Health Field Scan field_scan astralrail_cube — Uses reflection to write health-like numeric fields on the entity.
  • Guarded Health Setters guarded_setters astralrail_cube — Temporarily opens detected boolean gates around protected health setters, then restores them.
  • Persistent Health Override persistent_override astralrail_cube — Keeps rewriting detected custom health storage after a forced health change.
  • Setter Methods setter_methods astralrail_cube — Calls detected health setter methods.
  • Synced Data Scan synced_scan astralrail_cube — Scans synced entity data for health-like numeric values.
  • Vanilla setHealth vanilla astralrail_cube — Calls vanilla LivingEntity#setHealth.
  • Horizon Scale horizon_scale astralrail_cube — Scale factor for the event horizon.
  • Karma Smite Damage Boost karma_smite_damage_boost astralrail_cube — Base value added to Karma Smite damage.
  • Karma Smite Instant Kill karma_smite_instant_kill astralrail_cube — When enabled, level 10 Karma Smite directly kills the target.
  • Primary Color primary_color_hex astralrail_cube — Black hole core primary color as hexadecimal RGB.
  • Prognostic Sword Max Damage prognostic_sword_damage_max astralrail_cube — Random upper bound for the Prognostic Sword true damage trigger.
  • Prognostic Sword Min Damage prognostic_sword_damage_min astralrail_cube — Random lower bound for the Prognostic Sword true damage trigger.
  • Pull Strength pull_strength astralrail_cube — Strength of the pull applied by the black hole.
  • Realistic Simulation realistic_simulation astralrail_cube — Enables more realism-oriented black hole simulation parameters.
  • Replace LevelRender render astralrail_cube — Replace the LevelRender class with a custom class to prevent issues with certain creatures that rely on world rendering.
  • Replace Client Level replace astralrail_cube — Replace the ClientLevel class with a custom class
  • Replace Entity Type replace_entity_type astralrail_cube — Replace the entity type of the target entity, but of course, this is extremely unstable.
  • Replace Server Level replace_server astralrail_cube — Replace the server world instance with a custom class
  • Secondary Color secondary_color_hex astralrail_cube — Black hole core secondary color as hexadecimal RGB.
  • Enable Fight Music seraphina_music_enable astralrail_cube — Enables Seraphina fight music playback.
  • Fight Music Volume seraphina_music_volume astralrail_cube — Volume multiplier for Seraphina fight music.
  • Dimensional Slash Volume slash_audio_volume astralrail_cube — Scales cut, pressure, space-fracture, and glass-break sounds.
  • Bloom Strength slash_bloom_strength astralrail_cube — Scales the post-process bloom generated by world slashes.
  • Slash Brightness slash_brightness astralrail_cube — Scales world slash brightness and opacity.
  • Camera Shake slash_camera_shake astralrail_cube — Scales final-impact camera shake; set to 0 to disable it.
  • Slash Core Color slash_core_color astralrail_cube — Hex RGB color for slash cores and the inner domain ring.
  • Domain Visibility slash_domain_opacity astralrail_cube — Scales the opacity of the ground-domain disc and rings.
  • Particle Density slash_particle_density astralrail_cube — Scales per-slash debris, domain motes, and final burst particle counts.
  • Particle Size slash_particle_size astralrail_cube — Scales the size of dimensional-slash-specific particles.
  • Pressure Effect slash_pressure_effect_strength astralrail_cube — Scales the domain vignette, radial water warp, and shockwave.
  • Primary Slash Color slash_primary_color astralrail_cube — Hex RGB color for the slash outer glow and ground domain.
  • Render Quality slash_render_quality astralrail_cube — Scales geometry detail and expensive effect counts; lower this to improve frame rate.
  • Screen Distortion slash_screen_distortion astralrail_cube — Scales crack refraction, directional offset, and Voronoi warping.
  • Screen Effect Strength slash_screen_effect_strength astralrail_cube — Scales fullscreen impact, motion blur, and screen-shard intensity together.
  • Freeze-frame Strength slash_screen_freeze_strength astralrail_cube — Scales freeze-frame grading and vignette; set to 0 to disable it.
  • Screen Shard Count slash_screen_shard_density astralrail_cube — Scales glass cells created by the screen break; set to 0 to disable them.
  • Screen Shard Speed slash_screen_shard_explosion astralrail_cube — Scales the outward launch speed of screen glass shards.
  • Slash Width slash_width astralrail_cube — Scales the width of every dimensional slash ribbon in the world.
  • World Shard Count slash_world_shard_density astralrail_cube — Scales the number of three-dimensional final-burst glass shards.
  • World Glass Shards slash_world_shards astralrail_cube — Toggles three-dimensional glass shards during the final burst.
  • Sparkle Density sparkle_density astralrail_cube — Controls the density of sparkle effects around the black hole.
  • Flying Star Breaks Blocks the_hunt_flying_star_destroy_blocks astralrail_cube — When enabled, Flying Stars of The Hunt break blocks on impact.

Requires

ModNeededVersions
irons_spellbooks required [1.20.1-3.15.0.0,)
kotlinforforge required [0.0,)

Frequently Asked Questions

How do you craft a Path Crystal in Astralrail Cube?

Combine four Netherite Ingots with one Amethyst Shard on a crafting grid to create a Path Crystal.

What ingredients are required to forge Preservation armor pieces?

In the Path Ascension station, combine each piece of Netherite armor with a Path UpgradeSmithing Template, Celesticomet Alloy, and a Totem of Undying.

How do you obtain the Trailblaze Lens?

Upgrade a Netherite spell book from Iron's Spells 'n Spellbooks at a Smithing Table using a Path Tool Embryo and a Path UpgradeSmithing Template.

How is Celesticomet Alloy refined?

Smelt or blast mined Celesticomet Ore inside a standard Furnace or Blast Furnace.

Download Links

Mods › Astralrail Cube