Astralrail Cube
This is a magic mod based on Iron's spell n Spellbooks.
32 items and blocks · 20 recipes · 1 advancements · 3 loot tables · 88 config settings
Build 2.4 · checked 13 September 2026
Guides
- Astralrail Cube: Path Ascension Armor, Relics, and Spell Configuration
- Astralrail Cube: Path Crystals, Celesticomet Ore, and Prognostic Tools
Advancements
- Astralrail Cube — Join World
Recipes
Every recipe Astralrail Cube adds, grouped by how it is made.
Items
Celesticomet Ore
Path Ascension
Normal Balance
Casket Of Remembrance
Celesticomet Alloy⌈Equilibrium⌋ Staff
Path Crystal
Path Tool Embryo
Path UpgradeSmithing Template
Preservation Boots
Preservation Chestplate
Preservation Helmet
Preservation Leggings
Prognostic Axe
Prognostic Hoe
Prognostic Pickaxe
Prognostic Shovel
Prognostic Sword
⌈Remembrance⌋ Pocket Watch
Star Rail Special Pass
Trailblaze Lens
Coin of whimsy
Combat Test Sword
Good Luck Comes DiscHateFlying Star Test Item
Kill StickOp StickPrognostic Bow
Remains Of TayzzyronthConfig
- Aberration Strength
aberration_strastralrail_cube— Strength of chromatic aberration at the black hole edge. - Amber Hammer Damage
amber_hammer_damageastralrail_cube— Base damage per Amber Hammer spell level. - Amber Hammer Blue
amber_hammer_render_blueastralrail_cube— Blue channel for Amber Hammer render color.
Show all 88 settings
- Amber Hammer Green
amber_hammer_render_greenastralrail_cube— Green channel for Amber Hammer render color. - Amber Hammer Red
amber_hammer_render_redastralrail_cube— Red channel for Amber Hammer render color. - Anti Entity Spawn
anti_spawnastralrail_cube— Prevent certain entities from spawning on the client(Unstable) - Anti Entity Spawn On Server
anti_spawn_serverastralrail_cube— Prevent certain entities from spawning on the server(Unstable) - Black Hole Range
black_hole_rangeastralrail_cube— Effective range of the black hole effect. - Black Hole Size
black_hole_sizeastralrail_cube— Overall visual size of the black hole model. - Breath Amplitude
breath_amplitudeastralrail_cube— Scale amplitude of the black hole breathing animation. - Breath Speed
breath_speedastralrail_cube— Speed of the black hole breathing animation. - Custom Tooltips
custom_tool_tipastralrail_cube— Enables Astralrail Cube custom item tooltip rendering. - Seraphina Entity List Defense
def_seraphinaastralrail_cube— Prevents Seraphina from being removed by the entity manager and entity tick list. - Dimensional Slash Effects
dimensional_slash_effectsastralrail_cube— Enables Seraphina's dimensional slash visuals, screen effects, camera motion, particles, and audio. - Disable Occlusion
disable_occlusionastralrail_cube— Disables part of the occlusion logic while rendering the black hole. - Disk Intensity
disk_intensityastralrail_cube— Glow intensity of the black hole accretion disk. - Disk Noise
disk_noiseastralrail_cube— Noise strength of the black hole accretion disk texture. - Disk Pitch
disk_pitchastralrail_cube— Pitch angle of the black hole accretion disk. - Disk Color
disk_rgbastralrail_cube— Black hole accretion disk color as hexadecimal RGB. - Disk Speed
disk_speedastralrail_cube— Rotation speed of the black hole accretion disk. - Disk Width
disk_widthastralrail_cube— Visual width of the black hole accretion disk. - Disk Yaw
disk_yawastralrail_cube— Yaw angle of the black hole accretion disk. - Distortion Strength
distortion_strastralrail_cube— Strength of screen refraction and distortion. - Enable Disk
enable_diskastralrail_cube— Enables black hole accretion disk rendering. - Lens Flare
enable_lens_flareastralrail_cube— Enables lens flare in the black hole render. - Enable Particles
enable_particlesastralrail_cube— Enables extra particles near the black hole. - Replace Entity Render Dispatcher
entityRenderDispatcherastralrail_cube— Replace the Entity Render Dispatcher class with a custom class to prevent the rendering of certain entities. - Replace Entity Tick List
entityTickListastralrail_cube— Replace the server entity list with a custom list - Replace EventBus System
eventBusastralrail_cube— Replace Forge's event system(Incomplete) - Field Backup
field_backastralrail_cube— Trace all static fields back to their recorded values, Can only trace basic fields, Can only be used in single-player worlds - Force Health Rewrite on Damage
force_damage_modify_fieldastralrail_cube— Uses EntityUtil's health rewrite path for normal non-player entities when they take damage. - Glow Falloff
glow_fall_offastralrail_cube— Controls how quickly glow fades outward. - Glow Color
glow_rgbastralrail_cube— Black hole glow color as hexadecimal RGB. - Glow Size
glow_sizeastralrail_cube— Visual size of the black hole glow. - Glow Strength
glow_strengthastralrail_cube— Brightness strength of the black hole glow. - Haze Range
haze_rangeastralrail_cube— Range of the black hole haze effect. - Haze Strength
haze_strengthastralrail_cube— Strength of the black hole haze effect. - Health Back Heal Value
health_back_heal_valueastralrail_cube— Base healing per Health Back spell level. - Health Back Particles
health_back_particle_addastralrail_cube— Enables client particles when Health Back triggers. - Array Health Fields
array_fieldsastralrail_cube— Scans and writes numeric array fields that store entity health values. - Combat Progress Health
combat_progressastralrail_cube— Writes combatProgress health storage used by some modded entities. - Damage Cap Manager
damage_capastralrail_cube— Writes entities with damage-cap or peak-health managers. - Encoded Synced Health
encoded_syncedastralrail_cube— Writes encoded synced health accessors. - Health Entity Data
entity_dataastralrail_cube— Writes LivingEntity DATA_HEALTH_ID directly. - External Health Storage
external_storageastralrail_cube— Writes entity health values recorded in static maps owned by other classes. - Pullback Defense
external_storage_pullback_defenseastralrail_cube— Also writes last-good or rollback caches for external health storage to prevent health from being restored to an old value. - Health Field Scan
field_scanastralrail_cube— Uses reflection to write health-like numeric fields on the entity. - Guarded Health Setters
guarded_settersastralrail_cube— Temporarily opens detected boolean gates around protected health setters, then restores them. - Persistent Health Override
persistent_overrideastralrail_cube— Keeps rewriting detected custom health storage after a forced health change. - Setter Methods
setter_methodsastralrail_cube— Calls detected health setter methods. - Synced Data Scan
synced_scanastralrail_cube— Scans synced entity data for health-like numeric values. - Vanilla setHealth
vanillaastralrail_cube— Calls vanilla LivingEntity#setHealth. - Horizon Scale
horizon_scaleastralrail_cube— Scale factor for the event horizon. - Karma Smite Damage Boost
karma_smite_damage_boostastralrail_cube— Base value added to Karma Smite damage. - Karma Smite Instant Kill
karma_smite_instant_killastralrail_cube— When enabled, level 10 Karma Smite directly kills the target. - Primary Color
primary_color_hexastralrail_cube— Black hole core primary color as hexadecimal RGB. - Prognostic Sword Max Damage
prognostic_sword_damage_maxastralrail_cube— Random upper bound for the Prognostic Sword true damage trigger. - Prognostic Sword Min Damage
prognostic_sword_damage_minastralrail_cube— Random lower bound for the Prognostic Sword true damage trigger. - Pull Strength
pull_strengthastralrail_cube— Strength of the pull applied by the black hole. - Realistic Simulation
realistic_simulationastralrail_cube— Enables more realism-oriented black hole simulation parameters. - Replace LevelRender
renderastralrail_cube— Replace the LevelRender class with a custom class to prevent issues with certain creatures that rely on world rendering. - Replace Client Level
replaceastralrail_cube— Replace the ClientLevel class with a custom class - Replace Entity Type
replace_entity_typeastralrail_cube— Replace the entity type of the target entity, but of course, this is extremely unstable. - Replace Server Level
replace_serverastralrail_cube— Replace the server world instance with a custom class - Secondary Color
secondary_color_hexastralrail_cube— Black hole core secondary color as hexadecimal RGB. - Enable Fight Music
seraphina_music_enableastralrail_cube— Enables Seraphina fight music playback. - Fight Music Volume
seraphina_music_volumeastralrail_cube— Volume multiplier for Seraphina fight music. - Dimensional Slash Volume
slash_audio_volumeastralrail_cube— Scales cut, pressure, space-fracture, and glass-break sounds. - Bloom Strength
slash_bloom_strengthastralrail_cube— Scales the post-process bloom generated by world slashes. - Slash Brightness
slash_brightnessastralrail_cube— Scales world slash brightness and opacity. - Camera Shake
slash_camera_shakeastralrail_cube— Scales final-impact camera shake; set to 0 to disable it. - Slash Core Color
slash_core_colorastralrail_cube— Hex RGB color for slash cores and the inner domain ring. - Domain Visibility
slash_domain_opacityastralrail_cube— Scales the opacity of the ground-domain disc and rings. - Particle Density
slash_particle_densityastralrail_cube— Scales per-slash debris, domain motes, and final burst particle counts. - Particle Size
slash_particle_sizeastralrail_cube— Scales the size of dimensional-slash-specific particles. - Pressure Effect
slash_pressure_effect_strengthastralrail_cube— Scales the domain vignette, radial water warp, and shockwave. - Primary Slash Color
slash_primary_colorastralrail_cube— Hex RGB color for the slash outer glow and ground domain. - Render Quality
slash_render_qualityastralrail_cube— Scales geometry detail and expensive effect counts; lower this to improve frame rate. - Screen Distortion
slash_screen_distortionastralrail_cube— Scales crack refraction, directional offset, and Voronoi warping. - Screen Effect Strength
slash_screen_effect_strengthastralrail_cube— Scales fullscreen impact, motion blur, and screen-shard intensity together. - Freeze-frame Strength
slash_screen_freeze_strengthastralrail_cube— Scales freeze-frame grading and vignette; set to 0 to disable it. - Screen Shard Count
slash_screen_shard_densityastralrail_cube— Scales glass cells created by the screen break; set to 0 to disable them. - Screen Shard Speed
slash_screen_shard_explosionastralrail_cube— Scales the outward launch speed of screen glass shards. - Slash Width
slash_widthastralrail_cube— Scales the width of every dimensional slash ribbon in the world. - World Shard Count
slash_world_shard_densityastralrail_cube— Scales the number of three-dimensional final-burst glass shards. - World Glass Shards
slash_world_shardsastralrail_cube— Toggles three-dimensional glass shards during the final burst. - Sparkle Density
sparkle_densityastralrail_cube— Controls the density of sparkle effects around the black hole. - Flying Star Breaks Blocks
the_hunt_flying_star_destroy_blocksastralrail_cube— When enabled, Flying Stars of The Hunt break blocks on impact.
Requires
| Mod | Needed | Versions |
|---|---|---|
irons_spellbooks |
required | [1.20.1-3.15.0.0,) |
kotlinforforge |
required | [0.0,) |
Frequently Asked Questions
How do you craft a Path Crystal in Astralrail Cube?
Combine four Netherite Ingots with one Amethyst Shard on a crafting grid to create a Path Crystal.
What ingredients are required to forge Preservation armor pieces?
In the Path Ascension station, combine each piece of Netherite armor with a Path UpgradeSmithing Template, Celesticomet Alloy, and a Totem of Undying.
How do you obtain the Trailblaze Lens?
Upgrade a Netherite spell book from Iron's Spells 'n Spellbooks at a Smithing Table using a Path Tool Embryo and a Path UpgradeSmithing Template.
How is Celesticomet Alloy refined?
Smelt or blast mined Celesticomet Ore inside a standard Furnace or Blast Furnace.