AIOA
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
29 config settings
Build 0.2.0 · checked 13 September 2026
Guides
- AIOA: Refined Chase AI and Wall Climbing Configuration
- AIOA: Zombie Apocalypse Spawning and Daylight Hazards
Config
- Per-entity override: animals only
animal_target_entity_idsoption— Mobs in this list hunt animals instead of using the default apocalypse target mode. Use ids or friendly mob names. - Per-entity override: target everything
everything_target_entity_idsoption— Mobs in this list attack nearly anything alive except themselves and other zombies. Use ids or friendly mob names. - Per-entity override: other mobs only
other_mob_target_entity_idsoption— Mobs in this list target non-player mobs for chaos-heavy scenarios. Use ids or friendly mob names.
Show all 29 settings
- Per-entity override: players only
player_only_target_entity_idsoption— Mobs in this list ignore the default target mode and focus only on players. Use ids or friendly mob names. - Mobs using refined AI
refined_ai_entity_idsoption— Add any vanilla or modded mob here by id or friendly name to give it the refined apocalypse chase/pathfinding behavior. - Allow refined pathfinding to use doors
refined_pathfinding_opens_doorsoption— Lets refined ground mobs path through doors instead of stalling outside structures. - Enable refined chase AI
refined_zombie_aioption— Improves pursuit with more aggressive chasing, better path refreshes, and longer awareness for selected mobs. - Mobs allowed to climb walls
wall_climbing_entity_idsoption— Any mob in this list can climb like a spider while actively chasing a target. Friendly names work here too. - Default apocalypse target mode
zombie_target_modeoption— This default target rule applies to zombies and any mob you place into the refined AI list unless a per-entity override says otherwise. - Zombie variant mode
zombie_variant_modeoption— Choose whether AIOA day-spawned zombies can appear as regular, baby, or both variants. - Enable wall climbing
zombies_can_climb_wallsoption— Lets selected apocalypse mobs scale walls like spiders when chasing something above them. - Allowed biome IDs
allowed_biome_idsoption— Leave this empty to allow all biomes. Biomes still use exact registry names such as minecraft:plains. - Enable hostile spawn nullification
enabledoption— Cancel hostile natural-style spawns unless they are explicitly allow-listed. - Export mob catalog file
export_mob_catalogoption— Write aioa-mob-catalog.txt in the config folder with all valid configurable mob IDs and ready-to-copy templates. - Maximum nearby managed mobs
max_nearby_managed_mobsoption— Cap the number of AIOA-managed day spawns near each player. - Maximum spawn distance
max_spawn_distanceoption— Set the outer ring radius for day-spawn attempts around players. - Minimum spawn distance
min_spawn_distanceoption— Prevent AIOA from dropping mobs too close to players. - Overworld only
overworld_onlyoption— Leave the Nether, End, and any other dimensions alone. - Prevent sunlight burn
prevent_sunlight_burnoption— Protect all enabled day-pool entities from daylight burning, including naturally spawned ones. - Remove baby variants
remove_baby_variantsoption— Force AIOA day-spawned baby-capable mobs to adult variants. If a mob cannot be forced to adult, that spawn is skipped. - Require clear sky
require_clear_skyoption— Only place day-spawn mobs in spots with direct sky access. - Require daytime
require_daytimeoption— Only run the apocalypse surface spawner while the world is in daytime. - Spawn attempts per player
spawn_attempts_per_playeroption— How many weighted spawn attempts AIOA makes around each valid player per cycle. - Spawn interval (ticks)
spawn_interval_ticksoption— How often the day-surface spawner runs. 200 ticks is 10 seconds. - Day spawn pool entries
spawn_pool_entriesoption— Format: mob_selector;enabled=true;rarity=common;chance=1.0;min=1;max=3. The first segment can be an id, friendly mob name, or Name (modid:id). - Ignore spawner spawns
ignore_spawner_spawnsoption— Leave mob spawners and similar block-driven spawn sources untouched. - Ignore special spawns
ignore_special_spawnsoption— Skip patrols, events, reinforcements, spawn eggs, commands, and similar special cases. - Ignore structure spawns
ignore_structure_spawnsoption— Do not suppress hostiles spawned by structure rules when this is enabled. - Allowed hostile entity IDs
whitelist_entity_idsoption— Each entry can be a registry id, a friendly mob name, or a label like Zombie (minecraft:zombie).
Requires
| Mod | Needed | Versions |
|---|---|---|
yet_another_config_lib_v3 |
required | [0,) |
catalogue |
required | [0,) |
configured |
required | [0,) |
cloth_config |
required | [0,) |
supermartijn642configlib |
required | [0,) |
Frequently Asked Questions
How does AIOA change monster spawning in Minecraft?
It suppresses standard hostile spawns and replaces them with customizable daytime zombie apocalypse spawns that survive in sunlight.
Can monsters climb walls in AIOA?
Yes, enabling wall climbing allows designated apocalypse mobs to scale vertical blocks like spiders when pursuing targets.
How do you protect monster spawners from being suppressed?
Enable the ignore spawner-based hostile spawns setting in the config to allow dungeon spawners to operate normally.
Can apocalypse zombies target animals instead of players?
Yes, players can set the default target mode to animals only or use per-entity overrides to make specific mobs hunt livestock.
How do you stop baby zombies from spawning during daytime waves?
Enable the remove baby variants setting to automatically convert eligible baby spawns into adult monsters.