Advanced Assembly Computing: Vector Multiblock Cores and Batch Autocrafting
A Advanced Assembly Computing guide. Covers Advanced Assembly Computing 1.0.6 on Minecraft 1.21.1.
Advanced Assembly Computing links AE2 Crafting Optimizer's batch planning directly to Neo ECO AE Extension's physical crafting multiblock, executing massive crafting-table requests through a single verified thread multiplied by the exact batch size rather than repeating loops per item.
Building the Vector Crafting Multiblock
Instead of introducing a brand-new shell, the add-on slots three upgraded core blocks into Neo ECO AE Extension's existing multiblock frame:
- Vector Crafting Controller serves as the master brain of the assembly, routing proven crafting steps from your network into active worker threads.
- Vector Parallel Core scales concurrent thread handling across its multiblock row.
- Vector Worker Core executes each physical crafting-table step, consumes network power, and records completed output batches.
Keep the host multiblock's standard casings, vents, hatches, interfaces, Pattern Bus placement, and orientation rules intact. However, a Vector Crafting Controller strictly requires Vector Worker Core and Vector Parallel Core blocks across their corresponding internal rows—mixing lower-tier worker or parallel parts into those rows prevents the upgraded structure from forming.
Progression Recipes with Quantum Components
When played alongside Advanced Quantum Engineering, survival recipes unlock for all three blocks on a
Crafting Table:
- Vector Crafting Controller surrounds Neo ECO's top-tier crafting system block with four high-capacity cell components in the corners, two quantum accelerators on the sides, a big-integer quantum core above, and a quantum storage unit below.
- Vector Parallel Core frames Neo ECO's top-tier parallel core inside four corner quantum accelerators and four multi-threader modules.
- Vector Worker Core upgrades a base Neo ECO worker block using four corner quantum accelerators, two quantum storage units top and bottom, and two multi-threader modules on the flanks.
Running Multi-Stage Crafting Trees
During complex autocrafting jobs, the Vector Crafting Controller processes recipe steps in strict dependency order rather than skipping intermediate crafts. Each Vector Worker Core tests a single assemble against the encoded pattern, runs physical thread progress once, and returns the multiplied batch so parent recipes can begin, while separate branches of a recipe tree can run across multiple Vector Worker Core blocks at the same time.